![]() ![]() ![]() It opens up so many more tactics that SoS1 simply won't cut it for.Īs for a skald, in a group especially, and if you play as an interrupter. Playing with Rotbart before he went all group-ra's and after is like night and day. I have to agree that SoS2 is pure Heaven! But I can imagine in this setting that AM3 + AoG3 would be amazing for a tank group pushing on albs. I havent run with enough skalds using higher levels of AM so I can't really comment on how well it works here. Purge1 is basically must have, as is sos1. Obviously can't get it early on, but at higher RR SoS2 is great.ĪOG3 does amazing damage in tank groups, very rarely have I quaded with aog3 up on my savage but when it happens its insane. If a tank over extends early, the healer can speed in, heal, speed out etc its really nice and no one here ever seems to consider it. Force wrote:when you have the RR, SoS2 gives your aug healer 30 seconds of CC immunity, and amazing kiting ability as long as they just heal/demezz/cure disease the first 30 seconds of the fight. ![]()
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